Only leaves the house to go to the shops.Ī special mention to suspect check-pointing within a dungeon. You’ll have to go in with the right mindset or you may incur light to heavy swearing. To compliment the exploration the upgrades to your character are purposeful and perfectly balanced and desperately required as the challenge ramps up. I must insist you head back to town to try another route, as its incredibly easy to miss things or get caught up with what you’re currently attempting. Maybe a path that goes nowhere, or a boss, a locked door, there are always further paths to explore, and I encourage you to do so. There is a high probability that you will get stuck. Dialogue is non-existent and not required, as characters within town and the wilds employ picture boxes, rather than words to convey lore and guidance, with points on the map handily highlighted for investigation. Credit must be given to the intricate map, as it’s almost impossible to resist heading in the wrong direction for secrets. You’re often rewarded for doing so. The game world slowly reveals its objectives and secrets and you gradually piece together what to do, and you set off with clear objectives in mind. The world is both storyteller and character as the delicate art of show, not tell, is woven into the ruined land. Much like before, a hint, or spoiler if you will, is again contained with the games title, cleverly named Hyper. Failure to recognise these two points will result in personal misery, followed by a whinge about a score. Fighting in this game is tricky and will test your resolve. The second important thing is accepting difficult fights and tricky opponents. The first is exploring a world without much guidance, you could argue the Drifter part of the title, could be some form of clue. Two things which you need to accept, to get the maximum amount of enjoyment from Hyper Light Drifter. For a ruined world, the art’s full of life. The game looks nice in static pictures, but it really comes to life in action. It sets the scene perfectly as it seamlessly saunters directly into the game and adventure begins. Soon as you start the game you’re rewarded with a short but beautiful introduction sequence, which brought flashbacks of Another World. Wonderful art direction and meticulous attention to detail gives Hyper Light Drifter as much gravitas, as a game with triple its budget. Maybe more-so, as it doesn’t need to pander to a committee to sell the correct amount of units to the all important 8 to 16 ( 1⁄2) year old market.
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